Initialize engine version: 2018.4.10f1 (a0470569e97b)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce RTX 2080 Ti (ID=0x1e07)
    Vendor:   
    VRAM:     11049 MB
    Driver:   26.21.14.4166
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

OpenVR initialized!
 
(Filename:  Line: 728)

Created eye textures with a "texture array" layout.  The "single-pass instancing" stereo mode will be used.

 
(Filename:  Line: 2293)

Shader 'ZeroLab/VR_Dissolve': fallback shader '1' not found
Shader 'SLZ/ShadowOnly': fallback shader 'False' not found
UnloadTime: 0.442400 ms
<b>[SteamVR]</b> Successfully loaded 46 actions from action manifest into SteamVR (C:/Program Files (x86)/Steam/steamapps/common/BONEWORKS/BONEWORKS/actions.json)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Valve.VR.SteamVR_Input:IdentifyActionsFile(Boolean)
Valve.VR.SteamVR:CreateInstance()
Valve.VR.SteamVR:get_instance()
Valve.VR.SteamVR_Camera:OnEnable()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<b>[SteamVR]</b> Initialized. Connected to oculus:WMHD315P600FX5
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Valve.VR.SteamVR:.ctor()
Valve.VR.SteamVR:CreateInstance()
Valve.VR.SteamVR:get_instance()
Valve.VR.SteamVR_Camera:OnEnable()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Uploading Crash Report
NullReferenceException: Object reference not set to an instance of an object.
  at StressLevelZero.Pool.PoolSpawner.SpawnBlaster (StressLevelZero.Pool.PoolSpawner+BlasterType blasterType, UnityEngine.Vector3 Position, UnityEngine.Quaternion Direction, UnityEngine.Vector3 Scale) [0x00000] in <00000000000000000000000000000000>:0 
  at StressLevelZero.Pool.SimpleParticleSpawner.OnEnable () [0x00000] in <00000000000000000000000000000000>:0 
 
(Filename: currently not available on il2cpp Line: -1)

Uploading Crash Report
NotSupportedException: To marshal a managed method, please add an attribute named 'MonoPInvokeCallback' to the method definition.
  at Steamworks.NativeMethods.ISteamClient_SetWarningMessageHook (System.IntPtr instancePtr, Steamworks.SteamAPIWarningMessageHook_t pFunction) [0x00000] in <00000000000000000000000000000000>:0 
  at SteamManager.OnEnable () [0x00000] in <00000000000000000000000000000000>:0 
 
(Filename: currently not available on il2cpp Line: -1)

SETTING PROFILE 0 TO BODY
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Data_Manager:DATA_PROFILE_SET(Int32)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Valve Camera] Adaptive Quality:
1.  1177x1401 0,65
2.  1316x1566 0,7267221
3.  1472x1751 0,8124999
4.  1646x1958 0,9084025
5.  1840x2189 1,015625 (Default)
6.  2057x2448 1,135503
7.  2300x2737 1,269531
8.  2571x3060 1,419379
9.  2875x3421 1,586914
10.  3214x3825 1,774224

UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ValveCamera:InitializeAdaptiveQualityScale()
ValveCamera:OnEnable()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Switching LOD Bias from 1 to 1,924179
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ValveCamera:ChangeLODBias()
ValveCamera:OnEnable()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cannot set field of view on camera with name 'Preloading Camera 0' while VR is enabled.
PreloadLevel:MakeWarmupCameras()
PreloadLevel:InitializeWarmupCameras()

[ line 4189] 
(Filename:  Line: 4189)

Cannot set field of view on camera with name 'Preloading Camera 1' while VR is enabled.
PreloadLevel:MakeWarmupCameras()
PreloadLevel:InitializeWarmupCameras()

[ line 4189] 
(Filename:  Line: 4189)

Cannot set field of view on camera with name 'Preloading Camera 2' while VR is enabled.
PreloadLevel:MakeWarmupCameras()
PreloadLevel:InitializeWarmupCameras()

[ line 4189] 
(Filename:  Line: 4189)

Cannot set field of view on camera with name 'Preloading Camera 3' while VR is enabled.
PreloadLevel:MakeWarmupCameras()
PreloadLevel:InitializeWarmupCameras()

[ line 4189] 
(Filename:  Line: 4189)

Cannot set field of view on camera with name 'Preloading Camera 4' while VR is enabled.
PreloadLevel:MakeWarmupCameras()
PreloadLevel:InitializeWarmupCameras()

[ line 4189] 
(Filename:  Line: 4189)

Cannot set field of view on camera with name 'Preloading Camera 5' while VR is enabled.
PreloadLevel:MakeWarmupCameras()
PreloadLevel:InitializeWarmupCameras()

[ line 4189] 
(Filename:  Line: 4189)

SETTING PROFILE 0 TO BODY
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Data_Manager:DATA_PROFILE_SET(Int32)
Data_Manager:Start()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Loading Ammo 1
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
StressLevelZero.Data.AmmoData:Load()
Data_Manager:Start()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting up 8 worker threads for Enlighten.
  Thread -> id: 8ad8 -> priority: 1 
  Thread -> id: 2984 -> priority: 1 
  Thread -> id: 5bbc -> priority: 1 
  Thread -> id: 3a38 -> priority: 1 
  Thread -> id: 778c -> priority: 1 
  Thread -> id: 36d4 -> priority: 1 
  Thread -> id: 23cc -> priority: 1 
  Thread -> id: 7cb0 -> priority: 1 
oculus/WMHD315P600FX5_Controller_Right
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
StressLevelZero.Rig.Controller:GetWristInfo()
StressLevelZero.Rig.Controller:OnVrFixedUpdate(TrackedDevicePose_t[])
StressLevelZero.Rig.SteamControllerRig:OnFixedUpdate()
StressLevelZero.Rig.RigManager:FixedUpdate()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

oculus/WMHD315P600FX5_Controller_Left
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
StressLevelZero.Rig.Controller:GetWristInfo()
StressLevelZero.Rig.Controller:OnVrFixedUpdate(TrackedDevicePose_t[])
StressLevelZero.Rig.SteamControllerRig:OnFixedUpdate()
StressLevelZero.Rig.RigManager:FixedUpdate()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SETTING PROFILE 0 TO BODY
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Data_Manager:DATA_PROFILE_SET(Int32)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 17.443200 ms
A Canvas named "Canvas" with a render mode of ScreenSpaceOverlay is being used while VR is also enabled. This Canvas will continue to incur a rendering cost, but will not be visible while in VR. Is this intentional?
 
(Filename:  Line: 922)


Unloading 884 unused Assets to reduce memory usage. Loaded Objects now: 26911.
Total: 25.930600 ms (FindLiveObjects: 1.457200 ms CreateObjectMapping: 1.073500 ms MarkObjects: 14.878700 ms  DeleteObjects: 8.520500 ms)

Cannot set field of view on camera with name 'Main Camera' while VR is enabled.
<LoadLevel>d__53:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line 4189] 
(Filename:  Line: 4189)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 26916.
Total: 15.664500 ms (FindLiveObjects: 1.369900 ms CreateObjectMapping: 0.939200 ms MarkObjects: 13.308800 ms  DeleteObjects: 0.046100 ms)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Scene Load Time 2,520354
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<LoadLevel>d__53:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Shader 'SLZ/VR_Triplanar': fallback shader '1' not found
Shader 'SLZ/ShadowOnly': fallback shader 'False' not found
SETTING PROFILE 0 TO BODY
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Data_Manager:DATA_PROFILE_SET(Int32)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Valve Camera] Adaptive Quality:
1.  1177x1401 0,65
2.  1316x1566 0,7267221
3.  1472x1751 0,8124999
4.  1646x1958 0,9084025
5.  1840x2189 1,015625 (Default)
6.  2057x2448 1,135503
7.  2300x2737 1,269531
8.  2571x3060 1,419379
9.  2875x3421 1,586914
10.  3214x3825 1,774224

UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ValveCamera:InitializeAdaptiveQualityScale()
ValveCamera:OnEnable()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Switching LOD Bias from 1 to 1,924179
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ValveCamera:ChangeLODBias()
ValveCamera:OnEnable()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cannot set field of view on camera with name 'Preloading Camera 0' while VR is enabled.
PreloadLevel:MakeWarmupCameras()
PreloadLevel:InitializeWarmupCameras()

[ line 4189] 
(Filename:  Line: 4189)

Cannot set field of view on camera with name 'Preloading Camera 1' while VR is enabled.
PreloadLevel:MakeWarmupCameras()
PreloadLevel:InitializeWarmupCameras()

[ line 4189] 
(Filename:  Line: 4189)

Cannot set field of view on camera with name 'Preloading Camera 2' while VR is enabled.
PreloadLevel:MakeWarmupCameras()
PreloadLevel:InitializeWarmupCameras()

[ line 4189] 
(Filename:  Line: 4189)

Cannot set field of view on camera with name 'Preloading Camera 3' while VR is enabled.
PreloadLevel:MakeWarmupCameras()
PreloadLevel:InitializeWarmupCameras()

[ line 4189] 
(Filename:  Line: 4189)

Cannot set field of view on camera with name 'Preloading Camera 4' while VR is enabled.
PreloadLevel:MakeWarmupCameras()
PreloadLevel:InitializeWarmupCameras()

[ line 4189] 
(Filename:  Line: 4189)

Cannot set field of view on camera with name 'Preloading Camera 5' while VR is enabled.
PreloadLevel:MakeWarmupCameras()
PreloadLevel:InitializeWarmupCameras()

[ line 4189] 
(Filename:  Line: 4189)

SETTING PROFILE 0 TO BODY
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Data_Manager:DATA_PROFILE_SET(Int32)
Data_Manager:Start()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Loading Ammo 1
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
StressLevelZero.Data.AmmoData:Load()
Data_Manager:Start()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Scene Startup Execution Time 0,8613882
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<LoadLevel>d__53:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Preloader Camera Time 0,2334929
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<>c__DisplayClass53_0:<LoadLevel>b__1()
Valve.VR._HideKeyboard:Invoke()
<LocationWarmer>d__20:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

oculus/WMHD315P600FX5_Controller_Right
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
StressLevelZero.Rig.Controller:GetWristInfo()
StressLevelZero.Rig.Controller:OnVrFixedUpdate(TrackedDevicePose_t[])
StressLevelZero.Rig.SteamControllerRig:OnFixedUpdate()
StressLevelZero.Rig.RigManager:FixedUpdate()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

oculus/WMHD315P600FX5_Controller_Left
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
StressLevelZero.Rig.Controller:GetWristInfo()
StressLevelZero.Rig.Controller:OnVrFixedUpdate(TrackedDevicePose_t[])
StressLevelZero.Rig.SteamControllerRig:OnFixedUpdate()
StressLevelZero.Rig.RigManager:FixedUpdate()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Pool Manager Warmup Time 0,01148224
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<LoadLevel>d__53:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Particle Pool Warmup Time 0,02383232
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<LoadLevel>d__53:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SETTING PROFILE 0 TO BODY
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Data_Manager:DATA_PROFILE_SET(Int32)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

True WHATEVER THE FUCK THIS IS
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Control_mainMenuPostGame:LATESTART()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ACH_NO_ID Unlocked achievement
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SteamStatsAndAchievements:UnlockAchievement(Achievement)
Valve.VR._HideKeyboard:Invoke()
UnityEngine.Events.UnityEvent:Invoke()
StressLevelZero.Interaction.KeyReciever:OnMagazineLocked()
StressLevelZero.Interaction.<CoWaitLockMagazine>d__40:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 31.448000 ms

Unloading 1373 unused Assets to reduce memory usage. Loaded Objects now: 26961.
Total: 35.400800 ms (FindLiveObjects: 2.310500 ms CreateObjectMapping: 1.352700 ms MarkObjects: 15.871200 ms  DeleteObjects: 15.866100 ms)

Cannot set field of view on camera with name 'Main Camera' while VR is enabled.
<LoadLevel>d__53:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line 4189] 
(Filename:  Line: 4189)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 26966.
Total: 18.392700 ms (FindLiveObjects: 1.612400 ms CreateObjectMapping: 1.098700 ms MarkObjects: 15.636700 ms  DeleteObjects: 0.044500 ms)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Shader 'SLZ/VR_Triplanar': fallback shader '1' not found
Scene Load Time 0,50457
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<LoadLevel>d__53:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Shader 'SLZ/ShadowOnly': fallback shader 'False' not found
SETTING PROFILE 0 TO BODY
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Data_Manager:DATA_PROFILE_SET(Int32)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Valve Camera] Adaptive Quality:
1.  1177x1401 0,65
2.  1316x1566 0,7267221
3.  1472x1751 0,8124999
4.  1646x1958 0,9084025
5.  1840x2189 1,015625 (Default)
6.  2057x2448 1,135503
7.  2300x2737 1,269531
8.  2571x3060 1,419379
9.  2875x3421 1,586914
10.  3214x3825 1,774224

UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ValveCamera:InitializeAdaptiveQualityScale()
ValveCamera:OnEnable()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Switching LOD Bias from 1 to 1,924179
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ValveCamera:ChangeLODBias()
ValveCamera:OnEnable()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SETTING PROFILE 0 TO BODY
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Data_Manager:DATA_PROFILE_SET(Int32)
Data_Manager:Start()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Loading Ammo 1
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
StressLevelZero.Data.AmmoData:Load()
Data_Manager:Start()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Scene Startup Execution Time 0,6806297
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<LoadLevel>d__53:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

oculus/WMHD315P600FX5_Controller_Right
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
StressLevelZero.Rig.Controller:GetWristInfo()
StressLevelZero.Rig.Controller:OnVrFixedUpdate(TrackedDevicePose_t[])
StressLevelZero.Rig.SteamControllerRig:OnFixedUpdate()
StressLevelZero.Rig.RigManager:FixedUpdate()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

oculus/WMHD315P600FX5_Controller_Left
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
StressLevelZero.Rig.Controller:GetWristInfo()
StressLevelZero.Rig.Controller:OnVrFixedUpdate(TrackedDevicePose_t[])
StressLevelZero.Rig.SteamControllerRig:OnFixedUpdate()
StressLevelZero.Rig.RigManager:FixedUpdate()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SETTING PROFILE 0 TO BODY
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Data_Manager:DATA_PROFILE_SET(Int32)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because it is not close enough to the NavMesh
StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
<LoadLevel>d__53:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line 648] 
(Filename:  Line: 648)

Failed to create agent because it is not close enough to the NavMesh
UnityEngine.AI.NavMeshAgent:Warp(Vector3)
PuppetMasta.BehaviourBaseNav:ClearPath()
PuppetMasta.BehaviourBaseNav:OnReactivate(Int32)
PuppetMasta.BehaviourPowerLegs:OnReactivate(Int32)
PuppetMasta.PuppetMaster:OnEnable()
StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
<LoadLevel>d__53:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line 648] 
(Filename:  Line: 648)

Failed to create agent because it is not close enough to the NavMesh
StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
<LoadLevel>d__53:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line 648] 
(Filename:  Line: 648)

Failed to create agent because it is not close enough to the NavMesh
UnityEngine.AI.NavMeshAgent:Warp(Vector3)
PuppetMasta.BehaviourBaseNav:ClearPath()
PuppetMasta.BehaviourBaseNav:OnReactivate(Int32)
PuppetMasta.BehaviourOmniwheel:OnReactivate(Int32)
PuppetMasta.PuppetMaster:OnEnable()
StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
<LoadLevel>d__53:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line 648] 
(Filename:  Line: 648)

Failed to create agent because it is not close enough to the NavMesh
StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
<LoadLevel>d__53:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line 648] 
(Filename:  Line: 648)

Failed to create agent because it is not close enough to the NavMesh
UnityEngine.AI.NavMeshAgent:Warp(Vector3)
PuppetMasta.BehaviourBaseNav:ClearPath()
PuppetMasta.BehaviourBaseNav:OnReactivate(Int32)
PuppetMasta.BehaviourOmniwheel:OnReactivate(Int32)
PuppetMasta.PuppetMaster:OnEnable()
StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
<LoadLevel>d__53:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line 648] 
(Filename:  Line: 648)

Failed to create agent because it is not close enough to the NavMesh
StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
<LoadLevel>d__53:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line 648] 
(Filename:  Line: 648)

"ResetPath" can only be called on an active agent that has been placed on a NavMesh.
0x00007FFFD122C74C (UnityPlayer) 
0x00007FFFD122F55F (UnityPlayer) 
0x00007FFFD121C2FD (UnityPlayer) 
0x00007FFFD184A7B7 (UnityPlayer) UnityMain
0x00007FFFD109A32A (UnityPlayer) 
0x00007FFFCCDF15FE (GameAssembly) UseUnityPalForTimeZoneInformation
0x00007FFFCCFC6522 (GameAssembly) UseUnityPalForTimeZoneInformation
0x00007FFFCC7B5A7C (GameAssembly) il2cpp_value_box
0x00007FFFCC8AD122 (GameAssembly) il2cpp_get_exception_argument_null
0x00007FFFD1548F25 (UnityPlayer) UnityMain
0x00007FFFD15580F0 (UnityPlayer) UnityMain
0x00007FFFD1561569 (UnityPlayer) UnityMain
0x00007FFFD1560ECB (UnityPlayer) UnityMain
0x00007FFFD15610FA (UnityPlayer) UnityMain
0x00007FFFD1589B9B (UnityPlayer) UnityMain
0x00007FFFD12A1342 (UnityPlayer) UnityMain
0x00007FFFD12A4D17 (UnityPlayer) UnityMain
0x00007FFFCCE787E3 (GameAssembly) UseUnityPalForTimeZoneInformation
0x00007FFFCCD694CA (GameAssembly) UseUnityPalForTimeZoneInformation
0x00007FFFCD5E085E (GameAssembly) UseUnityPalForTimeZoneInformation
0x00007FFFCC783BA6 (GameAssembly) il2cpp_value_box
0x00007FFFCC8AD122 (GameAssembly) il2cpp_get_exception_argument_null
0x00007FFFD1548F25 (UnityPlayer) UnityMain
0x00007FFFD15580F0 (UnityPlayer) UnityMain
0x00007FFFD15600BA (UnityPlayer) UnityMain
0x00007FFFD1345F52 (UnityPlayer) UnityMain
0x00007FFFD14717E7 (UnityPlayer) UnityMain
0x00007FFFD1471889 (UnityPlayer) UnityMain
0x00007FFFD147383F (UnityPlayer) UnityMain
0x00007FFFD124C9D5 (UnityPlayer) 
0x00007FFFD124B31A (UnityPlayer) 
0x00007FFFD124FFA6 (UnityPlayer) 
0x00007FFFD125412B (UnityPlayer) UnityMain
0x00007FF6347611FA (BONEWORKS) 
0x00007FF8536F7974 (KERNEL32) BaseThreadInitThunk
0x00007FF85610A271 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 786)

Uploading Crash Report
NullReferenceException: Object reference not set to an instance of an object.
  at PuppetMasta.BehaviourHead.OnReactivate (System.Int32 phase) [0x00000] in <00000000000000000000000000000000>:0 
  at PuppetMasta.PuppetMaster.OnEnable () [0x00000] in <00000000000000000000000000000000>:0 
  at StressLevelZero.Pool.Pool.Spawn (UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Nullable`1[T] scale, System.Nullable`1[T] autoEnable) [0x00000] in <00000000000000000000000000000000>:0 
  at SceneLoader+<LoadLevel>d__53.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 
StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
<LoadLevel>d__53:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: currently not available on il2cpp Line: -1)

Failed to create agent because it is not close enough to the NavMesh
StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
<LoadLevel>d__53:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line 648] 
(Filename:  Line: 648)

Failed to create agent because it is not close enough to the NavMesh
UnityEngine.AI.NavMeshAgent:Warp(Vector3)
PuppetMasta.BehaviourBaseNav:ClearPath()
PuppetMasta.BehaviourBaseNav:OnReactivate(Int32)
PuppetMasta.BehaviourOmniwheel:OnReactivate(Int32)
PuppetMasta.PuppetMaster:OnEnable()
StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
<LoadLevel>d__53:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line 648] 
(Filename:  Line: 648)

Failed to create agent because it is not close enough to the NavMesh
StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
<LoadLevel>d__53:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line 648] 
(Filename:  Line: 648)

Failed to create agent because it is not close enough to the NavMesh
UnityEngine.AI.NavMeshAgent:Warp(Vector3)
PuppetMasta.BehaviourBaseNav:ClearPath()
PuppetMasta.BehaviourBaseNav:OnReactivate(Int32)
PuppetMasta.BehaviourCrablet:OnReactivate(Int32)
PuppetMasta.PuppetMaster:OnEnable()
StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
<LoadLevel>d__53:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line 648] 
(Filename:  Line: 648)

Failed to create agent because it is not close enough to the NavMesh
StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
<LoadLevel>d__53:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line 648] 
(Filename:  Line: 648)

Failed to create agent because it is not close enough to the NavMesh
UnityEngine.AI.NavMeshAgent:Warp(Vector3)
PuppetMasta.BehaviourBaseNav:ClearPath()
PuppetMasta.BehaviourBaseNav:OnReactivate(Int32)
PuppetMasta.BehaviourPowerLegs:OnReactivate(Int32)
PuppetMasta.PuppetMaster:OnEnable()
StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
<LoadLevel>d__53:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line 648] 
(Filename:  Line: 648)

Failed to create agent because it is not close enough to the NavMesh
StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
<LoadLevel>d__53:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line 648] 
(Filename:  Line: 648)

Failed to create agent because it is not close enough to the NavMesh
UnityEngine.AI.NavMeshAgent:Warp(Vector3)
PuppetMasta.BehaviourBaseNav:ClearPath()
PuppetMasta.BehaviourBaseNav:OnReactivate(Int32)
PuppetMasta.BehaviourOmniwheel:OnReactivate(Int32)
PuppetMasta.PuppetMaster:OnEnable()
StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
<LoadLevel>d__53:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line 648] 
(Filename:  Line: 648)

Failed to create agent because it is not close enough to the NavMesh
StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
<LoadLevel>d__53:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line 648] 
(Filename:  Line: 648)

Failed to create agent because it is not close enough to the NavMesh
UnityEngine.AI.NavMeshAgent:Warp(Vector3)
PuppetMasta.BehaviourBaseNav:ClearPath()
PuppetMasta.BehaviourBaseNav:OnReactivate(Int32)
PuppetMasta.BehaviourPowerLegs:OnReactivate(Int32)
PuppetMasta.PuppetMaster:OnEnable()
StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
<LoadLevel>d__53:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line 648] 
(Filename:  Line: 648)

Failed to create agent because it is not close enough to the NavMesh
StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
<LoadLevel>d__53:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line 648] 
(Filename:  Line: 648)

Failed to create agent because it is not close enough to the NavMesh
UnityEngine.AI.NavMeshAgent:Warp(Vector3)
PuppetMasta.BehaviourBaseNav:ClearPath()
PuppetMasta.BehaviourBaseNav:OnReactivate(Int32)
PuppetMasta.BehaviourPowerLegs:OnReactivate(Int32)
PuppetMasta.PuppetMaster:OnEnable()
StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
<LoadLevel>d__53:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line 648] 
(Filename:  Line: 648)

Failed to create agent because it is not close enough to the NavMesh
StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
<LoadLevel>d__53:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line 648] 
(Filename:  Line: 648)

Failed to create agent because it is not close enough to the NavMesh
UnityEngine.AI.NavMeshAgent:Warp(Vector3)
PuppetMasta.BehaviourBaseNav:ClearPath()
PuppetMasta.BehaviourBaseNav:OnReactivate(Int32)
PuppetMasta.BehaviourPowerLegs:OnReactivate(Int32)
PuppetMasta.PuppetMaster:OnEnable()
StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
<LoadLevel>d__53:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line 648] 
(Filename:  Line: 648)

Failed to create agent because it is not close enough to the NavMesh
StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
<LoadLevel>d__53:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line 648] 
(Filename:  Line: 648)

Failed to create agent because it is not close enough to the NavMesh
UnityEngine.AI.NavMeshAgent:Warp(Vector3)
PuppetMasta.BehaviourBaseNav:ClearPath()
PuppetMasta.BehaviourBaseNav:OnReactivate(Int32)
PuppetMasta.BehaviourCrablet:OnReactivate(Int32)
PuppetMasta.PuppetMaster:OnEnable()
StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
<LoadLevel>d__53:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line 648] 
(Filename:  Line: 648)

Failed to create agent because it is not close enough to the NavMesh
StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
<LoadLevel>d__53:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line 648] 
(Filename:  Line: 648)

Failed to create agent because it is not close enough to the NavMesh
UnityEngine.AI.NavMeshAgent:Warp(Vector3)
PuppetMasta.BehaviourBaseNav:ClearPath()
PuppetMasta.BehaviourBaseNav:OnReactivate(Int32)
PuppetMasta.BehaviourPowerLegs:OnReactivate(Int32)
PuppetMasta.PuppetMaster:OnEnable()
StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
<LoadLevel>d__53:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line 648] 
(Filename:  Line: 648)

Failed to create agent because it is not close enough to the NavMesh
StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
<LoadLevel>d__53:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line 648] 
(Filename:  Line: 648)

Failed to create agent because it is not close enough to the NavMesh
UnityEngine.AI.NavMeshAgent:Warp(Vector3)
PuppetMasta.BehaviourBaseNav:ClearPath()
PuppetMasta.BehaviourBaseNav:OnReactivate(Int32)
PuppetMasta.BehaviourOmniwheel:OnReactivate(Int32)
PuppetMasta.PuppetMaster:OnEnable()
StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
<LoadLevel>d__53:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line 648] 
(Filename:  Line: 648)

Failed to create agent because it is not close enough to the NavMesh
StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
<LoadLevel>d__53:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line 648] 
(Filename:  Line: 648)

Failed to create agent because it is not close enough to the NavMesh
UnityEngine.AI.NavMeshAgent:Warp(Vector3)
PuppetMasta.BehaviourBaseNav:ClearPath()
PuppetMasta.BehaviourBaseNav:OnReactivate(Int32)
PuppetMasta.BehaviourOmniwheel:OnReactivate(Int32)
PuppetMasta.PuppetMaster:OnEnable()
StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
<LoadLevel>d__53:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line 648] 
(Filename:  Line: 648)

Failed to create agent because it is not close enough to the NavMesh
UnityEngine.AI.NavMeshAgent:Warp(Vector3)
PuppetMasta.BehaviourBaseNav:ClearPath()
PuppetMasta.BehaviourOmniwheel:SwitchMentalState(MentalState)
PuppetMasta.BehaviourBaseNav:OnReactivate(Int32)
PuppetMasta.BehaviourOmniwheel:OnReactivate(Int32)
PuppetMasta.PuppetMaster:OnEnable()
StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
<LoadLevel>d__53:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line 648] 
(Filename:  Line: 648)

Failed to create agent because it is not close enough to the NavMesh
StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
<LoadLevel>d__53:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line 648] 
(Filename:  Line: 648)

Failed to create agent because it is not close enough to the NavMesh
UnityEngine.AI.NavMeshAgent:Warp(Vector3)
PuppetMasta.BehaviourBaseNav:ClearPath()
PuppetMasta.BehaviourBaseNav:OnReactivate(Int32)
PuppetMasta.BehaviourOmniwheel:OnReactivate(Int32)
PuppetMasta.PuppetMaster:OnEnable()
StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
<LoadLevel>d__53:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line 648] 
(Filename:  Line: 648)

Failed to create agent because it is not close enough to the NavMesh
StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
<LoadLevel>d__53:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line 648] 
(Filename:  Line: 648)

Failed to create agent because it is not close enough to the NavMesh
UnityEngine.AI.NavMeshAgent:Warp(Vector3)
PuppetMasta.BehaviourBaseNav:ClearPath()
PuppetMasta.BehaviourBaseNav:OnReactivate(Int32)
PuppetMasta.BehaviourOmniwheel:OnReactivate(Int32)
PuppetMasta.PuppetMaster:OnEnable()
StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
<LoadLevel>d__53:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line 648] 
(Filename:  Line: 648)

Failed to create agent because it is not close enough to the NavMesh
UnityEngine.AI.NavMeshAgent:Warp(Vector3)
PuppetMasta.BehaviourBaseNav:ClearPath()
PuppetMasta.BehaviourBaseNav:Investigate(Vector3, Boolean, Single)
PuppetMasta.BehaviourBaseNav:OnTriggerEnter(Collider)

[ line 648] 
(Filename:  Line: 648)

Failed to create agent because it is not close enough to the NavMesh
UnityEngine.AI.NavMeshAgent:Warp(Vector3)
PuppetMasta.BehaviourBaseNav:ClearPath()
PuppetMasta.BehaviourBaseNav:Investigate(Vector3, Boolean, Single)
PuppetMasta.BehaviourBaseNav:OnTriggerEnter(Collider)

[ line 648] 
(Filename:  Line: 648)

Failed to create agent because it is not close enough to the NavMesh
UnityEngine.AI.NavMeshAgent:Warp(Vector3)
PuppetMasta.BehaviourBaseNav:ClearPath()
PuppetMasta.BehaviourBaseNav:Investigate(Vector3, Boolean, Single)
PuppetMasta.BehaviourBaseNav:OnTriggerEnter(Collider)

[ line 648] 
(Filename:  Line: 648)

Failed to create agent because it is not close enough to the NavMesh
UnityEngine.AI.NavMeshAgent:Warp(Vector3)
PuppetMasta.BehaviourBaseNav:ClearPath()
PuppetMasta.BehaviourBaseNav:Investigate(Vector3, Boolean, Single)
PuppetMasta.BehaviourBaseNav:OnTriggerEnter(Collider)

[ line 648] 
(Filename:  Line: 648)

Failed to create agent because it is not close enough to the NavMesh
UnityEngine.AI.NavMeshAgent:Warp(Vector3)
PuppetMasta.BehaviourBaseNav:ClearPath()
PuppetMasta.BehaviourBaseNav:Investigate(Vector3, Boolean, Single)
PuppetMasta.BehaviourBaseNav:OnTriggerEnter(Collider)

[ line 648] 
(Filename:  Line: 648)

Failed to create agent because it is not close enough to the NavMesh
UnityEngine.AI.NavMeshAgent:Warp(Vector3)
PuppetMasta.BehaviourBaseNav:SetPath(Vector3)
PuppetMasta.BehaviourOmniwheel:AiTick()
PuppetMasta.BehaviourBaseNav:OnUpdate()
PuppetMasta.BehaviourOmniwheel:OnUpdate()
PuppetMasta.BehaviourBase:Update()

[ line 648] 
(Filename:  Line: 648)

Failed to create agent because it is not close enough to the NavMesh
UnityEngine.AI.NavMeshAgent:Warp(Vector3)
PuppetMasta.BehaviourOmniwheel:AiTick()
PuppetMasta.BehaviourBaseNav:OnUpdate()
PuppetMasta.BehaviourOmniwheel:OnUpdate()
PuppetMasta.BehaviourBase:Update()

[ line 648] 
(Filename:  Line: 648)

Pool Manager Warmup Time 0,18713
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<LoadLevel>d__53:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because it is not close enough to the NavMesh
UnityEngine.AI.NavMeshAgent:Warp(Vector3)
PuppetMasta.BehaviourBaseNav:SetPath(Vector3)
PuppetMasta.BehaviourBaseNav:ProcessTargetRelativePathing(Single, Single, Single, Single)
PuppetMasta.BehaviourOmniwheel:TickAttack()
PuppetMasta.BehaviourOmniwheel:AiTick()
PuppetMasta.BehaviourBaseNav:OnUpdate()
PuppetMasta.BehaviourOmniwheel:OnUpdate()
PuppetMasta.BehaviourBase:Update()

[ line 648] 
(Filename:  Line: 648)

Failed to create agent because it is not close enough to the NavMesh
UnityEngine.AI.NavMeshAgent:Warp(Vector3)
PuppetMasta.BehaviourBaseNav:SetPath(Vector3)
PuppetMasta.BehaviourPowerLegs:ProcessTargetRelativePathing(Single, Single, Single)
PuppetMasta.BehaviourPowerLegs:AiTick()
PuppetMasta.BehaviourBaseNav:OnUpdate()
PuppetMasta.BehaviourPowerLegs:OnUpdate()
PuppetMasta.BehaviourBase:Update()

[ line 648] 
(Filename:  Line: 648)

Failed to create agent because it is not close enough to the NavMesh
UnityEngine.AI.NavMeshAgent:Warp(Vector3)
PuppetMasta.BehaviourBaseNav:SetPath(Vector3)
PuppetMasta.BehaviourPowerLegs:ProcessTargetRelativePathing(Single, Single, Single)
PuppetMasta.BehaviourPowerLegs:AiTick()
PuppetMasta.BehaviourBaseNav:OnUpdate()
PuppetMasta.BehaviourPowerLegs:OnUpdate()
PuppetMasta.BehaviourBase:Update()

[ line 648] 
(Filename:  Line: 648)

Failed to create agent because it is not close enough to the NavMesh
UnityEngine.AI.NavMeshAgent:Warp(Vector3)
PuppetMasta.BehaviourBaseNav:SetPath(Vector3)
PuppetMasta.BehaviourPowerLegs:ProcessTargetRelativePathing(Single, Single, Single)
PuppetMasta.BehaviourPowerLegs:AiTick()
PuppetMasta.BehaviourBaseNav:OnUpdate()
PuppetMasta.BehaviourPowerLegs:OnUpdate()
PuppetMasta.BehaviourBase:Update()

[ line 648] 
(Filename:  Line: 648)

Particle Pool Warmup Time 0,01994705
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<LoadLevel>d__53:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 15 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 80.543400 ms

Unloading 697 unused Assets to reduce memory usage. Loaded Objects now: 26999.
Total: 30.571700 ms (FindLiveObjects: 3.195000 ms CreateObjectMapping: 1.155400 ms MarkObjects: 19.184500 ms  DeleteObjects: 7.036300 ms)

Cannot set field of view on camera with name 'Main Camera' while VR is enabled.
<LoadLevel>d__53:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line 4189] 
(Filename:  Line: 4189)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 27004.
Total: 21.406300 ms (FindLiveObjects: 2.248000 ms CreateObjectMapping: 0.755200 ms MarkObjects: 18.361500 ms  DeleteObjects: 0.041100 ms)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Scene Load Time 0,6722336
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<LoadLevel>d__53:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Shader 'SLZ/VR_Triplanar': fallback shader '1' not found
Shader 'SLZ/ShadowOnly': fallback shader 'False' not found
SETTING PROFILE 0 TO BODY
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Data_Manager:DATA_PROFILE_SET(Int32)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Valve Camera] Adaptive Quality:
1.  1177x1401 0,65
2.  1316x1566 0,7267221
3.  1472x1751 0,8124999
4.  1646x1958 0,9084025
5.  1840x2189 1,015625 (Default)
6.  2057x2448 1,135503
7.  2300x2737 1,269531
8.  2571x3060 1,419379
9.  2875x3421 1,586914
10.  3214x3825 1,774224

UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ValveCamera:InitializeAdaptiveQualityScale()
ValveCamera:OnEnable()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Switching LOD Bias from 1 to 1,924179
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ValveCamera:ChangeLODBias()
ValveCamera:OnEnable()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cannot set field of view on camera with name 'Preloading Camera 0' while VR is enabled.
PreloadLevel:MakeWarmupCameras()
PreloadLevel:InitializeWarmupCameras()

[ line 4189] 
(Filename:  Line: 4189)

Cannot set field of view on camera with name 'Preloading Camera 1' while VR is enabled.
PreloadLevel:MakeWarmupCameras()
PreloadLevel:InitializeWarmupCameras()

[ line 4189] 
(Filename:  Line: 4189)

Cannot set field of view on camera with name 'Preloading Camera 2' while VR is enabled.
PreloadLevel:MakeWarmupCameras()
PreloadLevel:InitializeWarmupCameras()

[ line 4189] 
(Filename:  Line: 4189)

Cannot set field of view on camera with name 'Preloading Camera 3' while VR is enabled.
PreloadLevel:MakeWarmupCameras()
PreloadLevel:InitializeWarmupCameras()

[ line 4189] 
(Filename:  Line: 4189)

Cannot set field of view on camera with name 'Preloading Camera 4' while VR is enabled.
PreloadLevel:MakeWarmupCameras()
PreloadLevel:InitializeWarmupCameras()

[ line 4189] 
(Filename:  Line: 4189)

Cannot set field of view on camera with name 'Preloading Camera 5' while VR is enabled.
PreloadLevel:MakeWarmupCameras()
PreloadLevel:InitializeWarmupCameras()

[ line 4189] 
(Filename:  Line: 4189)

SETTING PROFILE 0 TO BODY
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Data_Manager:DATA_PROFILE_SET(Int32)
Data_Manager:Start()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Loading Ammo 1
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
StressLevelZero.Data.AmmoData:Load()
Data_Manager:Start()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Scene Startup Execution Time 0,7857895
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<LoadLevel>d__53:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Preloader Camera Time 0,05218506
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<>c__DisplayClass53_0:<LoadLevel>b__1()
Valve.VR._HideKeyboard:Invoke()
<LocationWarmer>d__20:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

oculus/WMHD315P600FX5_Controller_Right
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
StressLevelZero.Rig.Controller:GetWristInfo()
StressLevelZero.Rig.Controller:OnVrFixedUpdate(TrackedDevicePose_t[])
StressLevelZero.Rig.SteamControllerRig:OnFixedUpdate()
StressLevelZero.Rig.RigManager:FixedUpdate()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

oculus/WMHD315P600FX5_Controller_Left
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
StressLevelZero.Rig.Controller:GetWristInfo()
StressLevelZero.Rig.Controller:OnVrFixedUpdate(TrackedDevicePose_t[])
StressLevelZero.Rig.SteamControllerRig:OnFixedUpdate()
StressLevelZero.Rig.RigManager:FixedUpdate()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Pool Manager Warmup Time 0,01102448
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<LoadLevel>d__53:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Particle Pool Warmup Time 0,009315491
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<LoadLevel>d__53:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SETTING PROFILE 0 TO BODY
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Data_Manager:DATA_PROFILE_SET(Int32)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

True WHATEVER THE FUCK THIS IS
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Control_mainMenuPostGame:LATESTART()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ACH_NO_ID Unlocked achievement
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SteamStatsAndAchievements:UnlockAchievement(Achievement)
Valve.VR._HideKeyboard:Invoke()
UnityEngine.Events.UnityEvent:Invoke()
StressLevelZero.Interaction.KeyReciever:OnMagazineLocked()
StressLevelZero.Interaction.<CoWaitLockMagazine>d__40:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OpenVR Shutdown
 
(Filename:  Line: 1456)

